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Last update for a bit
This will probibly be the last update for a bit as Spartan and I are heading back to college. The site is almost fully restored weve added more than 40 Pics and redid many sections. Theres still a tad bit to do but thatll be done when we get closer to deciding what were going to revamp in the summer. Untill then here are some screens from our play sessions


   
  
   
   
  



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Posted by BGT on 01-02-2007 20:02 | Post a Comment 0
Its been awhile...
Hey well whata know the site still works!! Horrray!

Spartan and I have been fixing it so the site is presentable once again. Obviously theres nothing new to report. Although in the near future we may have something once again!

If your new here The main pages are geared towards the last release ( Home Front V2 ) You can check out more detailed info on the previous projects tab.


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Posted by BGT on 12-24-2006 22:58 | Post a Comment 0
Site Up
The site is back up and running again after gamespy changed around its hosting. Unfortunatly we lost the last couple of news items, The only crucial item was the Home Front Sound Track post. Which you can find in our downloads section anyways. I have reposted our sign off. I have redesigned the site so it is more noob friendly. All current content in the main pages is the bfv mod. To check more about the BFV mod or the BF42 version go to previous projects tab.

No update on future projects but its a distinct possibility. If anything it would be a small fun mod for most likely Battlefield 2.


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Posted by BGT on 01-07-2006 15:30 | Post a Comment 6964
Repost of Sign Off
This has been coming for awhile just havent had the time to do it. I have officially decided to discontinue the modification. The rest of the team and I do not have the required time to finish the project.

Next up are some final words about the mod from various team members.

Sign off -Grant White(BGT)- Team Leader/Founder/Webmaster/Programmer/Modeler

Home front has been around for nearly 3 years. Throught that time we have faced many hardships and lots of good times. Id like to personally thank all the members, fans, and the community for helping make such a great mod.Ive lead this mod since day one, and helped bring it to its highs and lows. Though I could not of done a single thing with out the tremendous support of our dedicated team members who helped so much. This mod was by no means all my idea. One of the great things that made the mod so everlasting was that we took the communities ideas and thoughts and implemented them into the mod. We incorporated this into the teams grand plan and created many very successfull releases. If theres one thing that helps create a good mod its a capable leader. Ive found that a leader with the knowledge of all aspects of modding will help speed up production. People tend to respect you more if you know what your talking about and know how long it will take. You can make reasonable demands. There was almost no part of the mod I didnt have something to do with. As the mod leader I learned nearly every aspect to Battlefield modding and became very good at it. Though again it would of been difficult without support from the community and our team members.

Sign off -Scott McMurry(Spectro)- CoFounder/Modeler

The original plan first came after Grant and I were removed from the first halo based mod for battlefield for having to many good ideas and doing more than what our mod leader wanted. His leadership skills and ideas were flawed. We decided to make our own mod. Though I for the most part stayed behind the scenes. I contributed greatly to the mod(Including the Name itself). I helped shape many ideas that were put into the mod, and modeled many important vehicles and weapons.

Sign off- SpartanIV Mapper/GFX artist/Programmer/Webdesign

Well this is probably a little late to be informative, but I think our fans need a formal goodbye, I think they deserve it for just downloading the mod and giving us support. The last few years have been great. We have done a lot of stuff that when I originally joined I thought would never happen. Back then, when our models weren’t so great, our skins were lacking detail, and the rest of the mod was just in the planning stages, I never though we would get as far as we did, or that Home Front would ever get as popular, and as many downloads as it did. It’s a prime example of what hard work can do for you. So to all the small mod teams out there that think they don’t have a chance against the bigger mods, just keep working at it and improving. The Battlefield community has more than enough near-future modern-combat mods with X super power against Y super power. What I want to see is some great sci-fi mods made. As for the question of why has Home Front stopped production, it comes down to one main point. We ran out of time. I myself have just started college, and I’ve only been able to squeeze in one hour of gaming this week. Other members of the team also have things in their life that takes up time besides school. I want to make one thing clear however, and that is that we did not stop production because of lack of support. Every other mod that shuts down says it’s the communities’ fault that they failed. That certainly is not the case. It’s the mod that lets the community down. If mod teams work hard and believe in the mod they are working on, then it will be successful to them even if no one plays it, and that’s certainly how we all felt at Home Front. We made all the important mod content decisions on what we though would benefit the mod, and not what we thought the community wanted, because what is right for the mod, and what is right for the community are 2 completely different things. I would always tell myself and others that if DC always did what their fans thought then there would be 1 map with 32 nukes on each side.

I think I should say that throughout my time modding on the Home Front team, some things were done which I did not agree with. Certain people were kicked from the team and certain actions done in ways I did not always approve of and often I could not do much to change. I will not mention any names but those people know who they are and I would like to apologize to them publicly. The only person I carry a grudge against would be Tusk, which I’m sure will make a few other modders teeth cringe as they read his name. Tusk, who most likely changed his alias by now, was a lazy kid, who did absolutely nothing. He skinned a tank turret and a minigun, and that was it. Then for whatever reason he leaked our mod when we were close to a release. Not only did he leak our mod though, he systematically leaked several other small mods like ours at the time. So if you’ve made it this far into my modding memoirs, then I might as well actually say what I did for the mod. Actually it would probably be easier for me to say what I didn’t do. As I stated earlier I started out mapping, but since our mod team was small, and it was near impossible to get dedicated hard working members, I decided to branch out and try other areas of modding. I think it’s amazing how much I actually did for our first release. I not only did about half the maps myself, I also skinned a few minor objects, coded a few other objects, but also found time to recode some of the menu and make custom icons, something a lot of small mods don’t do, which I think makes a huge difference in the mod. I always believe it was the small things that mattered more. This might not make sense at first, so let me explain it. When you are in a small mod team, and your mod has not so good models and skins, you are in a group of about 1000 other small mods that are in the exact same situation as you. So what is supposed to make some prospective fan want to play your mod? The small things are what do. Simply by adding custom minimap icons, and a custom HUD, you can make the game look completely different, and that attracts many more people to your mod than the other mods which look the same as the game, minus having some custom vehicles. However now that I’ve said that, let me get back to my little story, After the first release, I cut back on mapping, although I still was still probably the best mapper on the team. One of my most original maps was Alpha Centauri, which even though it didn’t turn out to be such a great map, thanks to it I will never again misspell Alpha Centauri. I would like to remind everyone that when we were developing this map, space maps had not been done yet, so we were pioneers in that field, even though Galactic Conquest beat us to releasing by along shot. We spend more time on that map alone that some teams spend on their first release I bet. Every night at around 7 it would be stop whatever we’re doing and the key members of Home Front would all start working on Alpha Centauri. I of course would handle the actual map, the beautiful skybox was done completely by me, and I also placed all the objects you see on the map. The model and skin were done by other members of our team. Grant (BGT) would spend countless hours exporting, and rexporting the ships trying to optimize them as much as possible, and Trasko would code them in like the expert coder he is. We would work for hours and hours each night on that map. It really is a pity it turned out so mediocre. If you want to see something ground breaking though, check out the Home Front version 2 HUD. That’s the closest thing I have to offspring. I spent forever working on that, usually to have my previous work blown away by the next BFV patch. Everything in the HUD was recoded basically. Each side had its own unique HUD; even the spectators had their own HUD. Also the custom crosshairs were something I was really proud of because it took some inventive coding to get those in. That’s about the last thing I worked on, after I finished that up we released version 2 for BFV. We released what I would call prematurely because Halo 2 was coming out soon and we figured if we waited after Halo 2 no one would play Home Front. So we released, then we stopped to play Halo 2 for awhile, then our lives got complicated and we ran out of time. Perhaps too long, but I think it all needed to be said. I look forward to everyone’s mods,SpartanIV

Finally Here at Home Front we achiveved many things. - One of the longest running mods - Over 100,000 Downloads Combined - Multinational Team (America, Germany,Canada, New Zeland, United Kingdom) - One of the Best mods of 2004 (PC Gamer 2004 March Issue) - Weekly updates for almost 2 years - And so much more Its sad to see the mod come to an end but all things must. The team and I will by no means completely disapeer. We will monitor the website and make sure it stays up as long as possible. If you have any questions about using our content please feel free to email spartan or I. If I have the required time I will rework the site to be more oriented to a finished mod(BFV). Untill then the discontinued BF2 mod related items will remain. Please feel free to contact me. GrantMiWhite@hotmail.com


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Posted by BGT on 01-07-2006 15:25 | Post a Comment 7669
HOME FRONT V2 RELEASED!!!!
Hey Guys V2 is out! Here is the General Release info, Content List, Mirror list(updated hourly) and screenshots.

Mirrors:

WarumDarum's Bit Torrent Server
Bitorrent Download
Regular
WarumDarum Regular Dl


Frag Files

FilePlanet (FIXED!)

FPSC

clanugsm

Extreme-players

BFnews.de

Bfvietnam.net

Gaming4all

Any other mirrors can be emailed to me at my email or pmed to me in the forums.

Mirrors:Server Version

Frag Files

File Planet

FPSC

clanugsm

Extreme-players

BFnews.de

Bfvietnam.net

Offical Game Servers
Official Server hosted by our great pals at Fragism
64.237.35.108:15567
and
64.37.227.198
Another Fragism Server Enjoy and make sure to stop by
Fragism.com

ASE Filter
Code:
Battlefield Vietnam\Mods\Homefront
Group: BFVMODS
Mutex: BFVMODS
1 if game_id ~!= "HomeFront" remove

General Release Info.

In this document we will briefly explain to you, the player, what exactly
Home Front is and what's so special about it.

The mod...
Home Front version 2 is the second major release by the Home Front team and is now officially available for Battlefield Vietnam. Basically we here in Home Front have tried to make the great game Halo have a wider type of gameplay in which there are more weapons and players than ever possible in the Halo engine. In this mod are the classic weapons and vehicles from the original Halo, some ideas from the video releases of Halo 2 and a lot of things that we just figured would make the game more fun to play. There are two different teams, Covenant and UNSC, or humans for all of you that don't know to much about Halo. For each team there are 4 different weapon classes: assault, smg, support and sniper rifles. For the Covenant there are two different player models: the classic Elite warrior, which has 3 different skin colors, and the muscle bound Brutes.The UNSC has 4 different player models: Marine, ODST Marine, Green Spartan and Covert-Op Spartan. Each team has their own unique advantages over the other instead of trying to make the game as balanced as possible. The most exciting features in Home Front are the vehicles. Each team has a variety of vehicles, some which have been seen and played before from Halo; Warthogs, Scorpion, Ghosts, and the Banshee, some vehicles from Halo that you may have fought against or seen but weren't able to get into and some that we have designed to increase the overall playabililty of the game in a Battlefield scenario. On our maps there is no particular situation in which one team defends and the other attacks, but evenly distanced and placed flags to make the battles more spread out to take full advantage of the larger maps. Multiplayer was our main objective for this release but we have recently introduced the concept of a singleplayer in which you may practice slaughtering the enemy bots with whichever weapon you choose. There are many special features that have never before been seen in any Battlefield game. Things like holographic decoys will work wonders for ambushing the enemy in dense maps and plasma effects that are second only to that of Bungie's. Some of our vehicle and flight controls may be like nothing that you have ever used before but we tried to make it as user-friendly as possible so that you won't get stuck in a flying coffin because some noob has no idea how to fly the Pelican, since if you jumped you would fall to your dealth without a parachute, so don't try.

Content list:

Maps:
Cote d Azur
Covert Redemption
Blood Gulch
Alpha Centauri
Brother's Lost
Plains of Reach
Covenant Wasteland
All default maps

Players:
Conenant:
Gold/Blue/Red Elites
Brute
UNSC:
Marine
ODST Marine
Green/Covert-Op Spartan

Vehicles:

Covenant:

Air:
Banshee
Phantom
Seraph
Apparation

Ground:
Ghost
Revenant
Wraith
Creep

Static:
Shade
Prophet

UNSC:

Air:
Skyhawk
Pelican/Pelican 0 G
Longsword

Water:
PT Boat

Ground:
Warthog LAAG/RL/Gauss Rifle
Scorpion
Lobster
ATV

Weapons:

Covenant:
Plasma Knife
Plasma Grenade
Plasma Rifle
Plasma Support
Plasma Sniper
Plasma Accelerator
Plasma Pistol
Plasma Sheild
Plasma Needler
Plasma Wrench
Fuel Rod

UNSC:
Knife
Pistol/Auto
MA5B
Auto-Rifle
Battle-Rifle
Shotgun
SMG
Rocket Launcher
Sniper Rifle
Grenade/Smoke
Holo Decoy
Deployable Concrete Barrier

Special Features (what uve all been waiting for):
Side specific HUD's
Completely original HUD's
New Main Menu
New Spawn selection
New player menu
Anti team kill system (screen darkens until you reach a score of -8, then its black DUH)
Reflections
Weapon sounds
Vehicle sounds
Plasma effects
Plasma explosions
Plasma rail effects
Weapon trails
Weapon specific scopes
Cross-hairs for all weapons/vehicles
Color selectable custom cross-hairs (yea thats right)
Sophisticated ground vehicle controls and flight systems (pelican w/ animations)
Stream lined for custom mappers

Custom music
27 custom tracks (apprx. 1 hr 38 mins of sweet stuff for you to listen to)

Single Player!!
Brother's Lost
Covenant Wasteland
Blood Gulch
Plains of Reach
Up to 64 players

ScreenShots

   

   
   
   
   
   
   






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Posted by BGT on 10-29-2004 20:38 | Post a Comment 227

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